![]() ![]() Still too big to avoid a catastrophic collapse, but we're getting somewhere. If we increase the golf ball's speed from 120 mph to 150, it shrinks the answer dramatically, and the required number of golf balls would fit snugly between the Sun and Mars. It would also promptly and violently collapse into a black hole.įortunately, we should be able to avert that disaster by making relatively small changes to the "120" in that equation. As a Fermi rule of thumb, planets in the inner Solar System are 100 million kilometers away and planets in the outer Solar System are a billion kilometers away. That's much, much bigger than our Solar System. we find that the bag of golf balls will have to be just about exactly 100 billion miles in diameter. By putting those numbers into the rocket equation, we can find out how large a sack of golf balls would have to be for the average golfer to reach the Moon. See Trackman's page on ball speed To get to the Moon from low Earth orbit, you would need enough fuel to add 5,300 m/s to your ship's speed. Someone who, like me, has never been golfing before, might-after swinging and missing a few times-manage to hit the ball at 120 mph (50 m/s). The equation in question-which might be my favorite in all of physics-the Tsiolkovsky rocket equation: That means a small change in speed can make a big difference. The design of our spaceship turns out to involve an equation where the speed of the golf ball is in the exponent. But that's not how it works in rocket golf. If my baseball, car, dog, or Zamboni goes a little faster than yours, $20 says they will! it will go a little farther. Sometimes, exact numbers don't matter that much. The answer to this question hinges on exactly how fast you can hit a golf ball. ![]() Turbo Golf Racing is available now on Xbox Series X/S, Xbox One, and PC.What If? 2: Additional Serious Scientific Answers to Absurd Hypothetical Questions is out! Order here! ◀︎ ▶︎ Rocket GolfĪssuming that you have a spaceship in orbit around the Earth, could you propel your ship to speeds exceeding escape velocity by hitting golf balls in the other direction? If so, how many golf balls would be required to reach the Moon? Turbo Golf Racing can be hard to play, so these cores make the learning curve easier to handle. These cores add another layer to an otherwise simple game Unlike Rocket League, Turbo Golf Racing makes every player unique in their own right, and that comes from the cores. They can make the ball smaller, or allow players to use more dashes.Ĭores make every match different, because players can equip different ones prior to the match. ![]() Meanwhile, active skills require players manually to turn them on. Passive skills are always on, like having the ball always roll to the player like a magnet. Cores are skills that enhance the player's abilities and are split into two categories: passive and active. Rocket League has many modes that change up the flow of the game for example, the Mutator Mode adds variables to each match like taking away gravity, or infinite speed boosts. Thankfully, when the option is available, the game tells players they can fly. However, players should note that while they can fly, it can only be done in certain areas. It's a great way for players to get an advantage over others. This is a great way for players to dodge attacks coming from others, and make sure they get through each ring. That freedom comes in the form of flying, or gliding. RELATED: The Best Racing Games You Can Play On The Xbox One (According To Metacritic) In Turbo Golf Racing, players have more freedom with movement because the maps are bigger. Rocket League will have players boosting, driving up walls, and doing spins, all to avoid other players or to get the ball. However, the difference is how both games make their car mechanics work. Turbo Golf Racing shares that features, with even more vehicles being added. One of the best things about Rocket League is its expansive car roster, which features cars from both pop culture and original concepts. ![]()
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